The back of the box says:

Long ago, the dragon goddess of chaos devoured the world. Then, capricious as ever, she created a new one, though the effort required left her dying. As her dying act, in the way of dragons, she created a dungeon to distribute all of her gathered wealth to worthy adventurers: the deepest and most chaotic dungeon in the world.

Now, three adventurers--the Champion, the Gifted, and the Professional--seek challenge, glory, and, not least, treasure from the Deepest Dungeon. How deep can they go (and how much can they stuff into their bottomless sack of carrying) before they are forced by wounds and misadventure to leave the dungeon?

"Another one of your antique dungeon crawlers? Really? Where do you even find all of these?"

"Just give this one a chance.... It even comes with a suggested 'greed mode' where all of the items and tools are converted to their gold value, since I know you hate learning 'all the fiddly bits'--but really, the Professional's Kits, the Stick of Freedom, and the Crown of Fire--"

"We're playing on greed mode."


Please let me know of any bugs you find. Yes, it's fully text-based, but I may in the future make a version with graphics (and perhaps even the non-gold treasure concepts I've thought up!) because the entire purpose of designing this game in the first place was to give myself a nice little custom-dice-chucker to play virtually.

In the meantime, have fun guiding these adventurers as they delve greedily and deep, and say hi to Fred(s) for me!

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nice‏